

The "dirty" version is above, and a nice clean version below (these will randomly change upon loading a new session).Īfter some feedback and some further experimentation with changing albedo opacity between the dirty and clean areas, we're getting even closer to the desire effect. Note that there is no code support for real-time raindrops, but it's still looks great and adds to the realism!

This is achieved using the PBR materials to make one part of the surface clean and smooth and one part rough and dirty. We've then scripted the windows to match the weather conditions. Next we've given the radios some life (there might even be an Easter Egg or two for you to find). We're getting close to the finished product now, so it's time to add those extra little touches to make this model even more special.įirst up is an instrument dimmer switch that changes the brightness of the readouts. This project is being undertaken by Brendan Dennish (Trainz Community member GDennish) who has been contracted by N3V Games during his summer break. Last edited by philskene November 1st, 2020 at 09:46 PM.In this blog series we will be looking into the development of a brand new Class 37 interior. By advised, though, that the learning curve might be quite steep. For example:īe assured I could never go back to an earlier version of Trainz. I've also uploaded a number of videos to youtube showing completed layouts and work in progress. There are quite a few more on the Download Station. I've probably constructed and uploaded more TRS19 model railroads than anyone in the Universe. So much better, in fact, that I felt obliged to redo the two routes of mine included in TRM17 to bring them up to TRS19 standards. ), you can construct much better ones in TRS19. You can build model railroads in TMR17 but, because of the improved graphics of TRS19 (the new TRS19 track, 3D PBR textures, TurfFX grasses.
